One of the things I loved about working with George is the fire he brought to the production. Our design sessions were incredibly productive, and I could feel the care he put into the work he was doing.
It's a challenge to find someone that can craft a compelling story, but it's a rare gift to find someone who can effortlessly integrate a narrative with the complex constraints of a game. George and Olivia have both of these skills in spades, and there's no one I'd trust more with the narrative design of our games.
– John Austin, Founder, Pontoco
One of the things I loved about working with George is the fire he brought to the production. Our design sessions were incredibly productive, and I could feel the care he put into the work he was doing.
It's a challenge to find someone that can craft a compelling story, but it's a rare gift to find someone who can effortlessly integrate a narrative with the complex constraints of a game. George and Olivia have both of these skills in spades, and there's no one I'd trust more with the narrative design of our games.
– John Austin, Founder, Pontoco
We started working with George to edit character dialogues for an established storyline. Even before the first task had been completed, I was impressed at how well he understood the characters and grasped the story, plus his great attention to detail overall. It very soon began to feel like we had worked together on several projects before. We've been working together for more than a year now, and I still can't get used to the supreme quality of the end results. Great job!
– Roman Senuta, BIT.GAMES
We started working with George to edit character dialogues for an established storyline. Even before the first task had been completed, I was impressed at how well he understood the characters and grasped the story, plus his great attention to detail overall. It very soon began to feel like we had worked together on several projects before. We've been working together for more than a year now, and I still can't get used to the supreme quality of the end results. Great job!
– Roman Senuta, BIT.GAMES
“George and Olivia were both excellent creative collaborators and methodical and detailed in their approach to the work. They were on board quickly and able to outline an approach and workflow specific to the needs of the project. Their input and contribution helped guide others in the development of the interactive narrative and they went above and beyond in liaising with the development team to suggest way of implementing aspects of interaction design and delivery.”
— Tom Burton, Head of Interactive, BBC Studios
“George and Olivia were both excellent creative collaborators and methodical and detailed in their approach to the work. They were on board quickly and able to outline an approach and workflow specific to the needs of the project. Their input and contribution helped guide others in the development of the interactive narrative and they went above and beyond in liaising with the development team to suggest way of implementing aspects of interaction design and delivery.”
— Tom Burton, Head of Interactive, BBC Studios
“I provided Olivia and George with very little (a general frame for our next game’s story), waited for a bit (not too long), and saw them come back with a lot (a narrative bible, fully fledged characters and a very interesting overall vision of where the story should be headed). We extensively discussed tying together game design and narrative design. They also wrote super sharp dialogue and barks for the project. It was a pleasure working with them. Two thumbs up!”
— Florent Maurin, Founder, The Pixel Hunt
“I provided Olivia and George with very little (a general frame for our next game’s story), waited for a bit (not too long), and saw them come back with a lot (a narrative bible, fully fledged characters and a very interesting overall vision of where the story should be headed). We extensively discussed tying together game design and narrative design. They also wrote super sharp dialogue and barks for the project. It was a pleasure working with them. Two thumbs up!”
— Florent Maurin, Founder, The Pixel Hunt
“We brought George and Olivia on board to write the script for a prototype for a game using a major IP known for its narrative excellence. They produced high-quality work to a short deadline, and worked with our team to adapt the material as our needs changed.
They nailed the overall tone as well as the voice of an established character and were a constructive pair of voices shaping the narrative of the prototype. I would happily work with them again.”
— Dave Ranyard, CEO, Dream Reality Interactive
“We brought George and Olivia on board to write the script for a prototype for a game using a major IP known for its narrative excellence. They produced high-quality work to a short deadline, and worked with our team to adapt the material as our needs changed.
They nailed the overall tone as well as the voice of an established character and were a constructive pair of voices shaping the narrative of the prototype. I would happily work with them again.”
— Dave Ranyard, CEO, Dream Reality Interactive